Using the "Make all instances real", just to be sure - but I don't think I'm using any instance.Applying all Modifiers in the modifier stack prior to exporting the.This is the step where I realise it doesnt work. FBX and import into Unity and compare to a mesh exported with manually painted vertex colors. Make the Geometry node in the Modifier stack output the attribute to the "Col" vertex color attributeĬheck results - looks as expected in rendered viewport!Įxport as. Make geometry node spit out a color attribute Here's the solution I'm trying to make it work: I'm trying to export a mesh with vertex colors generated by geometry nodes but when I export it, it comes out with 100% in all channels.
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